Especially on parts that have surfaces that are used to create things and are then no longer needed, I like to use delete body to get rid of the extra bodies that I don’t need anymore. I try to use the command right after I no longer need that body. For example, I may create a surface to make some kind of split or surface cut. Right after I use it, I will use delete body so I don’t have that body accidently getting shown or selected in the future.
Interesting. I always saw Delete Body as a do-nothing command that only removes the body from the tree. I guess there’s nothing wrong with that. I rename bodies that I’m working with. and select stuff from the bodies folders. I usually save Delete Body until the very end. Translations send out extra bodies, and that can cause a lot of trouble.
I’ll expand on this one.
CTRL+click multiple assembly components which are already mated together. Then, CTRL+drag to copy these components with mates. They keep their mates to each other, and maybe to primary reference planes (like parallel to Top Plane), but not any mates to other components. Then, you can mate this new pile into your big pile where you want it.
What, you mean SW went and did some different than the rest of the pc world and assigned tab and Shift tab to something other than cycling through “tabs”, windows or applications on the taskbar?
I can’t believe that in 12 years I’ve never clicked on that button, though I have learned to pay attention to the options at the lower left corner. I’ll try to remember to check it out.
Ditto, with less years. I don’t often work with rich features, but I’m sure that I’ll come across an opportunity to try that one out. Neat! Thanks Carrie.
Press “windows” key + V to view your clipboard. You can also pin items to your clipboard by clicking on the 3 dots on the item in the clipboard and clicking “Pin”.
I use this all the time when I am copying and pasting multiple items.
When using mirror sketch entities, if you preselect the mirroring entity along with the to-be-mirrored bits, the mirror happens without the mirror PM opening (assuming SW can figure out the correct mirror-by entity from the selection).
Oddly, this doesn’t work in mirror component (possibly because of the subsequent mirror choices), but if you do preselect all, the mirror PM does open with the mirror-by box filled in and with the to-be-mirrored bits in their list.
I too run with this on…love it. I use the keyboard to do a Ctrl+C and then go to paste with a Ctrl+V and hit Ctrl+C again with nothing selected and would lose the previous clip.
Another aspect is that you can “collect” several copies at a time and then paste each without having to do multiple copy/switch/paste.
I believe this is off by default though.
To turn on, go to (Windows) Settings>System>Clipboard.