I don’t know how much help this info will be to you.. But I just luv the Weldments tool it is my clear favourite and most often used. And I much prefer the muti-body approach to weldment members too. It seems to me sooo much cleaner and more intuitive.
Not to mention simply easier. Even tho some of my weldment part-files can have 100’s of individual bodies.
We build Semi-Trailers and Transport equipment. So, much of what we do is welded frameworks and laser-cut plates (The Sheetmetal tool is my next favourite..)
(I’ve seen some disasterous assembly files sent to me to work with involving single bodies in separate parts all mated in assemblies all with individual drawing files for separate weldment tubes,I know it can be done reasonably successfully with SSP principles. But, I’ve not seen a good example of that yet, and the messy BOM that accompanies it with excel tables for quantities and I cannot fathom why anyone would put themselves thru that pain. Nor do I see the point in single tubes of welded steel requiring their own specific part number and drawing for assembly.)
I like that I can use weldment profiles (and also easily create my own to suit if needed) as well as multiple sheetmetal parts and machined parts all in a single file.
Individual bodies can easily be assigned different material properties too. ie. steel, aluminium, plastic, brass, rubber, glass, etc.
The weldment cut-list has all the necessary info to detail the weldment tubes for fabrication. And no fussy part numbers needed or extra drawings to track. This approach makes for much easier file management being only a single file and a single multi-sheet drawing file for fabrication.
(Tho, this does well suit our fabrication processes here and may not be ideal for others.)
The cutlist properties easily allow part number creation for sheetmetal or machined parts by code and correctly maintain all relevant quantities without any user input at all.
And part numbers automatically adjust to suit a different project when simply renaming the part (or Pack & Go the entire assembly and renaming all parts). All this information is easily reflected in a well thought out Cut-list template for ease of drawing creation.
Creating DXF Files for laser-cutting & pressing can be a little arduous but the benefits are many and some well thought out procedures and templates can greatly reduce the work needed. There are likely also Macros to assist this, but I do not use any.
“True” Mirrored Bodies work soooo much better in a “Part” file than assembly, and because I do a lot of “Top-Down Design” with most components using “InPlace Mates”, there is alway a plane tied to assy centre for mirroring bodies. And again, the quantities are ALWAYS correct.
The very best thing about it is no Mates to flip or fail with altering faces or changed beam sizes, etc. Tho, some forethought is required during part creation for future alteration or repurposing the component. But that is the Solidworks way anyway.
A well planned weldment part is truly a powerful thing of great beauty and so easy to modify for design changes too.
It is very satisfying to have dozens, or even hundreds, of bodies update correctly and have a detailed cutlist where all sizes, lengths, quantities and materials update correctly with literally no user input required. The cutlist can also even give you a “total length” of the combined lengths of any tubes of the same profile.
And, as it happens, I do repurpose weldment files often enough to know that I can save a lot of time by renaming and tweaking an existing part than by creating a new one, or tweaking an assembly. It is also a straightforward process to attach a copy of an existing drawing of the previous weldment to the newly renamed one and save a lot of drawing time too. Perhaps it is fortunate for me that much of what I do is a varition on what I’ve done previously. We often build bespoke units and any multiple builds are quite often in small quantites, from 2-10)
Combined with the other great tools that accompany the weldments environment like Trim, End-Cap, Gusset, and Boss Extrude and the other direct editing and “Insert Part into Part” options also available it makes Weldments a very useful and powerful tool for the creation of very large and easy to manage welded components indeed.
Note: Tho honestly, “Insert Part into Part” can be a little clunky and does not always achieve the desired end result, it is very functional for beginning a welded structure around an outsourced/purchased component.
I do not ever use the Split or Save Bodies commands.. I’ve not seen or experienced a need for it..
In summary, I would highly recommend you look into the possibility of making full use of this great tool..
I have not had much chance or need to get far into Structure Systems as yet.. Tho, I suppose that day will come. I am not looking forward to the weldments tool being discontinued.. Are the rumours true..?!?!