Is there a kickback for posting links to his blog? Coffee by airmail?
As far as the Synch Throwdown, I’m on Matt’s side. The more I use it the better I like it, AND the more frustrating history-based tools become.
So far I both love and hate it. Some changes are so easy but I have run into cases where having the history was easier for a certain change, particularly when the area editing gets complex.
Maybe we should have a “change of the week” model with people showing it done in both methods.
Part of the learning curve is knowing what to create in Synch and what to create in Ordered, based on how easy it is to change things. Rule of thumb is to create basic shapes with Synch and detail with Ordered. That sounds easy. The difficulty is in knowing where basic starts and ends.
Also, experience makes a huge difference! I had to get my butt kicked a few times until I learned how to speak the language. I’m sure my SWX experience and engrained instincts didn’t speed up that process…
I don’t believe in dark magic.
Yeah, I got to demo SE, but didn’t get enough time to fully look into ST. So, I have no idea how it would work in our situation. I’d be curious to see how top-down designs work. But, unfortunately for us if we switch it’ll probably be to IV because they are targeting our industry whereas SE and SW are ignoring it…So, it may be a moot point for us.
Matt, what industry would you be in?
Same as Glenn Schroeder, I work in transportation for a DOT.
I’m curious how they (Autodesk) are targeting that industry with INV? I understand that Autodesk has a strong presence in that area for the civil side, but not sure how INV ties into that, or is it about the “Package”?
The next article in this series will be how you can edit 3D parts in synch like you edit 2d sketches…
I can’t answer your question directly. Most of the DOT’s I’ve dealt with use MicroStation