How do I separate combined features?

Open an older SolidWorks model of a die cast housing I did years ago. A lot of draft and fillets.
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In SolidWorks, these two mounting bosses collide but are separate features. I could separate them but just changing their position. I’m trying to do the same with ST but can’t figure it out.
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I thought maybe removing the fillets might help but doesn’t. Any attempt to move one of the mounting bosses locks up Solid Edge.
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I remember having difficulty with this as well. I don’t remember how it was resolved. I can say if there are times where certain topology is “consumed”, you can’t get it back. For example in synchronous, if you have a fillet on a boss, and completely embed the fillet in another piece of geometry, then get to the point where you can’t Undo, that geometry won’t come back. But there was some solution to this situation where the topology is not changed or consumed, it’s just a trimmed conical face.

I’ll have to find my notes on that. I don’t have the software handy to try it out.

@matt Did the software lockup? My cpu maxes and I have to kill it in Task Manager.

No, that’s not how its supposed to react.

grr…still can’t view Jason’s attachments! It only appears a black blob with a single white block in the center.

this is working now

Jason, Solid Edge let me use a license, so I can answer some of these questions now.



https://youtu.be/oELgtlaOzUg

Thanks for the video. I think I understand why its having difficulty. Can’t post the file as it’s a customer file but I did cut a small section and save as Parasolid. I’ve tried to edit it and deleting the fillets but I feel I would have to delete and recreate the entire set to get it to work. Look forward to your analysis.
Door.x_t (504 KB)

[quote=jcapriotti post_id=5151 time=1619630974 user_id=91]
Thanks for the video. I think I understand why its having difficulty. Can’t post the file as it’s a customer file but I did cut a small section and save as Parasolid. I’ve tried to edit it and deleting the fillets but I feel I would have to delete and recreate the entire set to get it to work. Look forward to your analysis.
[/quote]
Yeah, I had to delete the fillets. Well, not sure if I had to, but it worked after I deleted all the fillets between faces that moved relative to one another.



It also moves the hole, the chamfer, and the associated boss on the other side. On an imported model. I think that’s pretty cool. It took me 3 minutes to figure it out and 5 to record the video.







https://youtu.be/Ahi7fv-zCho

Yeah, the way it picks up some geometry (mirrored and related) is really cool and quite mysterious. I’d definitely prefer Edge for working with imported geometry. I tried some of the direct edits in Works and it needs a lot of help. I could delete fillets but had to do it as several Delete Face commands, it didn’t like removing all of them at once.

I’m still not sold on ST over history but I’m only scratching the surface of ST and there is a lot to learn still.

If I had to make an educated guess on what failed on this part it would be these two blends. As you pull away from the mating face those blends will either try to become one set or if you pull far enough away they go away.
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Hi Guys,



Matt’s solution is perfect. I wanna show an other one. Moving a face collection with Detach option help to separate them. You can attach it later.

https://youtu.be/IVizrJMzI6c



BR,

[quote=Imics13 post_id=7798 time=1623013279 user_id=352]
Hi Guys,



Matt’s solution is perfect. I wanna show an other one. Moving a face collection with Detach option help to separate them. You can attach it later.

https://youtu.be/IVizrJMzI6c



BR,
[/quote]

Yes, this detach/attach face thing in SE is very cool. I think it can be done in SW but no one ever does it.

Nice option, can’t wait to try it.