I run into this fairly regularly and usually it’s not a big deal because there aren’t many and I can manually hide them. This time I’m using the drawing in a driveworks file and the “problem” will be replicated for each part with a lot of holes soooo…
Some times when I do a view where I don’t show hidden lines the cosmetic threads show up anyway. Is there a way to hide the cosmetic threads in just one view of a drawing?
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Added the part. It seems odd to me that there isn’t a “Hide cosmetic threads this view” or something like that. I run into this often enough when cosmetic threads show thru when the hole is hidden. Oddly enough I just tried what I did with those and highlight them and hide them…and it worked so maybe that’s the “Fix”.
I’ll have to play with it and see if they “RE-Appear” when I run a part using driveworks.
That should work. I have to run a couple creations to make sure that Driveworks doesn’t “Unhide” them or just hide the ones on the existing Driveworks model and doesn’t hide any additional holes added.
Still think there should be a “hide cosmetic threads this view”.
Someone will have to explain to me why you have to jump through that hoop. If the thread is on a face that isn’t visible, why are the cosmetic threads visible?
Yes, SW absolutely sucks at this. I regularly have to go thru drawing views and hide cosmetic threads on holes that aren’t even visible in that view. Most of the time you have to first solve the mystery of “Why is there a hidden circle in the middle of nowhere in this view?” Then you realize it’s a cosmetic thread from a hole in surface three or four layers behind your current view. This is most irritating when it does it on views where you have holes that you want to show the threads, IE the ones in the shown surface, and it shows the ones in surfaces that are hidden. You then can’t just do a window select and hide everything. You have to pain stakingly select each one and hide them. This is super Uber fun when you’re working a base weldment that has hundreds of holes in it all at varying degrees of depths.
The other one I’ve never been able to figure out is the “Monster oversized” cosmetic thread. Occasionally I’ll place a view and the cosmetic thread is 10-100 times larger than it’s supposed to be. Sometimes a forced rebuild fixes it, other times I just have to hide it and or manually draw a cosmetic thread.
For what it’s worth this is one of the many things that SW should spend time and money on fixing rather than adding “New features”.
FYI, you can also do it at the tree level in the drawing:
However, when I tried to use the tree filter and put the word “thread” in the filter box, it ONLY showed drawing view 1. So I tried slowly typing the words “hole thread”.
Interestingly enough, when I get to the letter “h” in “thread” it excludes the ones from my ISO view (Drawing view 3). Weird!