Different coordinate system for Path Mate?

I’ve set up a Path Mate between two parts in an assembly. When configuring the Follow Path selection under Pitch/Yaw Control, it gives me choices “X”, “Y” or “Z”. I gather these refer to the X/Y/Z coordinate system of the moving part. Neither of those choices align to the orientation I’d like to use. Is there a way to change the coordinate system used for the Follow Path constraint?

Because of the shape of the part and other reasons, it didn’t make sense during its construction to define it’s geometry in line with the ultimate follow path direction I’d like to use.

Alternatively, is it possible to rotate all the bodies in a part and also all the sketch geometry at the same time? (i.e. to “hack” my part into the desired orientation relative to its X/Y/Z, prior to import into the assembly)

Thanks!

You could use a “move/copy bodies” feature to reorient your part relative to its origin coordinate system. However, the sketches etc would not follow.

A better option would probably be to drop the part into its own assembly, orient it the way you want, and then drop that assembly in as a component in the top level. That way your sketches would rotate as well, relative to the subassembly’s coordinate system.

EDIT: Just noticed this post is >1yr old. It just popped up as new due to some admin action.

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The FAQ is undergoing some housekeeping. Posts that don’t belong there are being moved to more appropriate locations.

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