3-face fillets are cool. They can yield a great-looking smooth edge with minimal effort when they work right.
However, I find that often the resulting surface of a 3-face fillet is very “heavy”, with dense pole structure and slow regen times. Also, these surfaces can be prone to corruption further downstream. I’ve had to abandon and restructure 3-face fillets more than once.
I’ve observed similar behavior in SW, Creo, and NX.