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..like an impact hammer?
SWX beta-testers.
We can be Disruptive
They don’t need us, they’re disruptive enough without us.
In the open source world beta testers actually have huge impact in the success of changes as well as if and when they are pushed to main stream release. I really appreciate the users that can be beta testers and hate to discourage that. I like to think that the sampling of beta testers is a good representation of the entire data set and not a subset off in one corner of usage. I’d like to know how many companies encourage employees to spend time testing the beta release. In our case all of the work done in beta version would be for that purpose only and those files could not be incorporated into our production data set. Are most beta testers doing so on personal (unpaid) time? Maybe VARs?
Nothing happen until user send request to VAR.
Even then user need to convince AR it is a problem.
Then VAR send it up.
Then user might still need to convince the higher up it is a problem.
Do that a few times and you’ll give up. Why should I care? When the company making the product don’t?
There needs to be incentives for people to do the BETA testing for Dassault. We already pay a hefty sum every year for a program that’s not so top.
I’m certainly not throwing our production drawings onto BETA’s, I doubt the number of actual real BETA testers is high, especially if it’s not forced upon their own VAR’s and whatnot, which I also doubt, seeing the number of issues that rise after BETA.
As Fred says, once you’ve gone through the process of having to argue your eyes out while pulling your hair to explain that it’s not an intended behavior a few times, you’ll certainly understand the futility in doing “Beta testing” for them.
edit: shoot, I forgot to use proper formatting, fixed it.
Fred, I thought we were talking about Beta here, not main stream releases.
2021 is still in Beta.
The 2016 UI debacle rather stymied my interest in Beta testing. See issue, call out issue, almost universally disliked by Beta testers, they rolled it out anyway and then had to do a load of backtracking in service packs to get to what we said we wanted during Beta testing.
If you’re going to get people to test it, you’ve actually got to act on the feedback. Like so much with DS/SW it’s very much “this is what we’re doing, deal with it” and the “testing” is in fact just a preview cough forum to 3DSwym cough.
Yep.
Makes me thing of the new Edge. I’m always reluctant to say MicroSoft did something right, but DSS could gain a lot of momentum back if they would learn from MS, Edge Insider Channel. For as bad as the original Edge was with all it’s “we know best how you should use a web browser” to all the community input they implemented as they were putting the Chromium based Edge together over the past several years it was an about face. and it worked! I’ve been using Edge Dev for several years since it was suggested in a forum, watching the updates as they build it out.
It appears that DSS just has it’s head in the clouds. History shows the only thing that fixes the problem is when the un/misguided feet stumble and fall; at that point the head comes down out of the clouds. Edge 1.0 was a failure, someone at MS was humble enough to say, “you know, what if we build on the opensource Chromium project and engage that community?”
What’s actually on the menu for SW 2022? What “new” features (that don’t work) and icon colors are they planning to come out with in 2022?
What ever it is, it will be DISRUPTIVE !!!
I’ll bet that about 10% of what’s new is actually related to CAD. The rest is something else, like flow, PDM, IT, ERP, impressionist painting, planting dahlias, stuff like that.
Wrong!
3% CAD, 97% PLATFORM.
0% CAD 100% Innovative!
These are some of the so call “new” features that i can find for now…
With the > new predefined flat pattern views> , Kevin finishes his drawing faster than ever before.
With the > new ability to create coordinate systems from absolute coordinates and enhanced Quick Mates> , Kevin rapidly assembles his components.
They even show a bit of how their blaster was designed and validated using the > new linkage rods and more flexible mesh controls in SOLIDWORKS Simulation> .
Meanwhile in CREO 8…
Support for multi-hole features (creating multiple holes with single feature)?!
Never thought i will be more excited for CREO new release than SOLIDWORKS…
Meanwhile in Solid Edge:
500+ new enhancements including:
-CAD Direct (Import non-native files into assemblies without converting and keep a parametric link.)
-Equation driven curves with sample templates.
-Wrap option for decals.
-Gussets in weldments.
Some of them make it seem like SE is behind on development, but the difference is; they are actively rolling out real enhancements. (I really look forward to CAD Direct so I can use SWX models in SE assemblies.)