I want to save the parts separately as STL from a Multibody file, but I can’t find the Save As in the Design Tree. If I go “File: Save As” with one body selected, SW try to save everything as usual…
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First I saved the files individually using Delete Bodies + Save As, but this resets the STL origins and when importing to Blender they don’t keep the initial position. (it’s for an animation)
So I ended up creating an Assembly, inserted the multibody 4 times, set it virtual and independent, then used Delete Bodies in each part, and finally saved it… -_-
I thought I read a thread last year where this wasn’t possible. The API doesn’t give you the option to save a single body. If I am wrong about this I would love to find a macro with that functionality.
“Deepak Gupta - 2018-10-22
/ , I do not think that exporting selected body as STL is yet supported via API as I can not get the macro to work on older versions as well.”