3D Experience World - Call For Papers

Yes, they are. Even if they’re in a minority, the problem still seems prevalent enough for me to recommend staying away from it.

jcapriotti It may not 100% go away, but when we look at the amount of what’s being invested back in to it pales in comparison to where things were 15 years ago. Take for instance if you installed Solidworks 2012 and tried to get your work done, what % of the new features that have been added in the last 10 years would you say that you could not do without? This is an honest and genuine question in the way that it shows that the level of investment vs say Solidworks 2002 when compared to Solidworks 2012 I could list a TON of features and functionality that would cripple my workflow. Maybe they’ve squeezed as much blood out of the rock as they are willing to go to without stepping on their own new toes aka 3DXP!!!

I agree with the sentiment, but not the specific case. In 2022, SW should be mature enough that it doesn’t need a laundry list of new features every year. What it does need, is time and energy being spent on fixing the problems created by the last 20 years of half baked new features. That isn’t happening either.

2022 is a lot more “feature” mature than 2012, which was a lot more than 2002. There really isn’t that much more to add that is a “sexy” new got to have feature anymore. There are tons of small micro improvements that could be made and sometimes they are, and they often don’t make the “What’s New” list. A great example in 2022 is that double clicking dimensions no longer loads the Property Manager first which made editing dimensions slower before. We need more small incremental changes like that and finish some of the half baked features.

Photoshop is the same way…software like any tool matures over time…then they start adding useless fluff.
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I forgot about this…
:laughing: :laughing: :laughing: :laughing: :laughing: :laughing:

May want to get your coloring book before they realize the mistake of creating that promotional material:
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Anyone want to go over to the 3DXP platform to suggest a pluggin to be able to color the coloring book from within SW?

Don’t want to remember …

A great example in 2022 is that double clicking dimensions no longer loads the Property Manager first which made editing dimensions slower before.

That is an improvement but as appears to be the norm it is still not well implemented for best efficiency. Select a dimension the Property Manager loads - double click the same dimension value to open the Modify dialog and the Property Manager disappears - close the Modify dialog and the Property Manager loads again! Granted it doesn’t have much impact but still.

There are so many small issues like this that affect performance and eat away at productivity. Selection of entities is one of them that needs a lot of attention. Some like this rate in the top ten of fixes for me but they are not flashy enough for marketing…hell they don’t even show up in the what’s new. Personally I believe the Property Manager needs an overhaul in efficiencies like this. More and more settings get added and it’s gotten slower. They need to multi-thread it or show less or make the software smarter about what it shows.

The property manager load time seems to be tied to number of GDI objects the process has (even ones that are lost and why SW and PDM are known for blowing the 10k DGI limit). We had serious problems with this early on, nearly dropped SW because SW tech support was all talk and no fix for a while. Anyway, it’s the flashy fancy that marketing loves that causes performance problems. I have disliked the “active” property managers ever since they started, always a sloth IMO. The GUI shouldn’t need to redraw every time I click somewhere. The interaction of how the OS handles graphic objects between the application and display combined with the apparent catacombs of old GUI code in the application just seems ripe with bloat and inefficiencies. I don’t know anything, just some user perception. I wish they would apply some KISS principle and just stop redrawing the UI all the time! Solid Edge is equally bad about this, I think they all are.